Reviews - GalCiv2: Dark Avatar review by Solver
Dark Avatar review by Solver - Page 1
Introduction
Galactic Civilizations II: Dark Avatar was not created by
your average game development company. Stardock, while not having the sales
numbers of Firaxis, Valve or Ubisoft, is definitely a developer to respect.
Stardock’s vision on game development differs in several ways from that of many
major companies, and Dark Avatar is a prime example of why that is a good
thing.
The first thing that has to be said about Dark Avatar is
that it is definitely not similar to most game expansions in scope. Instead of
adding a new race or two, one major feature and many bugfixes, Dark Avatar
changes the game in a pretty substantial way and has several important new
features.
The technical side
GalCiv2 has an uncommon combination of low system
requirements with the ability to actually utilize some of the best features of
modern computers. Dark Avatar, likewise, will run on low-end PCs that have CPUs
as slow as 800 MHz, but it includes the CPU usage option scale that was
introduced into GalCiv2 vanilla in one of the updates. A number of advanced AI
algorithms will only run if you allow the game to use more CPU power, resulting
in a more powerful AI.
Better still, Dark Avatar makes excellent use of dual-core
CPUs if you have one of those. I played the game on a dual-core system, and
noticed a surprisingly pleasant consequence – there is no wait time between
turns. After ending my turn, the next one will begin immediately, unless you’re
treated to the sight of some AI ships moving.
The game is programmed so that it allows the AI to think
about its moved during your turn, utilizing one of the CPU cores to do that.
Hence almost never having to wait between turns. If you have a fast CPU
(dual-core or not), it’s a good idea to allow AIs to use maximum CPU power.
That will reward you with better AI performance without any performance issues.
I should also mention here that Dark Avatar, while boasting
improved graphics, does not seem to consume noticeably more memory than the
original GalCiv2 did, under the same circumstances.
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